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	<pubDate>Wed, 03 Mar 2010 19:39:06 +0000</pubDate>
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		<title>Dynasty Warriors Strikeforce - Review</title>
		<link>http://crystalgamer.com/dynasty-warriors-strikeforce-review/</link>
		<comments>http://crystalgamer.com/dynasty-warriors-strikeforce-review/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 18:10:20 +0000</pubDate>
		<dc:creator>Ian Ratledge</dc:creator>
		
		<category><![CDATA[PS3]]></category>

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		<category><![CDATA[dynasty warriors strikeforce review]]></category>

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		<description><![CDATA[Will Dynasty Warriors Strikeforce preserve the franchise's linear path?
]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="360" data="http://www.youtube.com/v/I67_2sj7giI&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/I67_2sj7giI&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>The Dynasty Warriors Franchise can arguably be called a miracle of the gaming industry. In the series&#8217; countless releases to date they have always made discrete and minor amendments to many of their games but by no means have they brought about anything revolutionary that will push the Dynasty Warriors franchise further ahead. Although we have endured great disappointment in the past from some of the many medicore titles, the developers keep churning out sequel after sequel until eventually they have left their hallmark for being the one of the most inconsistent success stories in the gaming industry. Will Dynasty Warriors Strikeforce preserve the franchise&#8217;s linear path?</p>
<p>It has been a while since we last saw the release of a Dynasty Warriors game. If a lot of are already missing the hack n&#8217; slash button mashing, the abnormally repetitive gameplay and poor technical design then you can breathe a sigh of relief as the next installment is now upon us. If you are solid hater of the series then I advise you not to carry on reading but if you are a long time fan then you might find what else I have to say quite interesting.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/03/dynasty-warriors-strikeforce-screens-3.jpg" target="_blank"><img class="aligncenter size-full wp-image-1041" title="dynasty-warriors-strikeforce-screens-3" src="http://crystalgamer.com/wp-content/uploads/2010/03/dynasty-warriors-strikeforce-screens-3.jpg" alt="dynasty-warriors-strikeforce-screens-3" width="500" height="275" /></a></p>
<p>Say hello once again to the thousands of AI hordes of soldiers all out to kill you (pity they never can). As some of you may well know, the entire series is loosely based on historical Chinese legends. After choosing a hero from one of three factions its now time to saddle up and begin your conquest in the Chinese territories. Although you start off with one initial character choice, you unlock the opportunity to use more playable characters as you progress through the game. With over 40 playable characters,the game has made an effort to create some scope for that much needed variety and switching between characters at later stages helps to ease the sterile nature of the game. The actual combat mechanics remain the same which is good but the monotonous button mashing doesn&#8217;t go away. Another major issue is the camera angle. Frequently you will find yourself in tight situations where yo rely on the camera angle to help pinpoint your foes. Unfortunately it is a little slow to respond to some of your movements and is particularly troublesome when fighting indoors and when performing some aerial moves.</p>
<p>Right from the word &#8220;go&#8221; the game tries to entice you into the Dynasty Warriors universe by placing you in your base of operations, the city hub, from which you can cycle through missions and customise your character with skill upgrades along with a few other things. For instance trading in Earth Stones and Malachite at the central hub will award you with more upgrades and abilities to use on the Battlefield.  Already the game&#8217;s first impressions are creating a slightly more plausible and down to earth scenario. The mission layout of the game has also changed from the game&#8217;s many predecessors. Yes there are lots of side missions to wetten you appetite for completing the main story which are layed out in a similar fashion to before - follow you order to achieve your objectives. The only difference this time is that the battlefields are reduced into more concentrated zones where you are expected to carry out your given task. Fortunately you can choose your character prior to deployment to give you a moreflexible approach in completing missions. Officer Cards are also a new introduction which add a more strategic dimension to the gameplay.</p>
<p>Another element of Strikeforce which adds further value to the game is the online multiplayer. Its nothing special but it serves its purpose of giving you a brake from the tedious AI opponents. Like in the single player mode, there is nothing much here to test your skills other than who can press a button the most before their hand starts to hurt. Nevertheless the co-operative play is probably the highpoint of online mode. Fighting your way through thousands of AI enemies is a lot more fun and a lot more efficient when working together as part of a group. Although you often get AI controlled team members when doing single player, their presence is hardly felt and playing with real people around the world is far more entertaining and gives added inspiration. It is also more enjoyable to play through some of the levels where you encounter more than just soldiers. Some of the mythical creatures are a much more welcoming sight and provide a pleasant change to all the soldiers you have been mowing down.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/03/dynasty-warriors-strikeforce-27.jpg" target="_blank"><img class="aligncenter size-full wp-image-1040" title="dynasty-warriors-strikeforce-27" src="http://crystalgamer.com/wp-content/uploads/2010/03/dynasty-warriors-strikeforce-27.jpg" alt="dynasty-warriors-strikeforce-27" width="500" height="275" /></a></p>
<p>On a technical side the game hardly manages to stand on its feet. Like its predecessors it&#8217;s still littered with problems. Loading screens are too frequent and painfully slow. The visual fluidity needs some working on and, most importantly, Omega have got to get some decent sound scores for their next title. Yes they are an improvement on previous games but it still sounds like techno babble in the background. On a positive note, considering how much is going on at any one time, frame-rate stutters are few and far between. Nevertheless, under critical speculation this is a game seriously needs to improve its specs for competing on a next-gen market.</p>
<p>Love it or hate it, Dynasty Warriors Strikeforce has made a few tiny amendments from its predecessor but it is crystal clear that an awful lot more needsdoing. As a result it is a game that holds very little redeeming value. For fans of the series, you will delight in spending a few days slashing your ways through the Chinese armies but for the rest of you it would not be a worthy investment.   </p>
<p>+ Online co-op is fun and engaging</p>
<p>+ Good variety of missions</p>
<p>- Repetitive button mashing</p>
<p>- Apalling background soundtrack</p>
<p>- Disappointing visuals</p>
<p>- Problematic Camera angles</p>
<p><big><strong>6.0/10</strong></big></p>
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		<title>Battlefield Bad Company 2 - Preview</title>
		<link>http://crystalgamer.com/battlefield-bad-company-2-preview/</link>
		<comments>http://crystalgamer.com/battlefield-bad-company-2-preview/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 19:17:15 +0000</pubDate>
		<dc:creator>Peter Baumann</dc:creator>
		
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		<guid isPermaLink="false">http://crystalgamer.com/?p=1027</guid>
		<description><![CDATA[DICE has had some serious competition in the Shooter genre of games, and with the huge success of the latest Call of Duty release, they had to really up their game in order stand out amongst the competition. But have they done enough?]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="360" data="http://www.youtube.com/v/DLYdoodBh5w&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DLYdoodBh5w&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>DICE has had some serious competition in the Shooter genre of games, and with the huge success of the latest <em>Call of Duty</em> release, they had to really up their game in order stand out amongst the competition. But have they done enough?</p>
<p>The game moves along from its predecessor&#8217;s World War II setting by taking the fight to modern times, with a new <em>Bad Company</em> team in the middle of a chilling Russian winter. The beginning scenes allow the player to get to grips with the controls and combat. What separated the original <em>Battlefield: Bad Company</em> from other World War II games was its sense of humour, and in general it returns in the sequel. Your squad&#8217;s banter remains as personal and funny as ever, and the game maintains this feeling of friendship throughout. <em>Bad Company</em> also featured an impressive destruction engine, something which is lacking in the <em>Call of Duty</em> franchise. The game not only shows off some impressive damage to buildings and more overt destruction, but there are also some subtle touches that bring a nice level of fascination to the experience. Building destruction has also been improved, as players now have the ability to bring entire structures to the ground by destroying their framework.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/bfbc-2.jpg" target="_blank"><img class="aligncenter size-full wp-image-1035" title="bfbc-2" src="http://crystalgamer.com/wp-content/uploads/2010/02/bfbc-2.jpg" alt="bfbc-2" width="500" height="275" /></a></p>
<p>Although most of the game occurs in South America,<strong> </strong><em>Bad Company 2</em> starts its single-player campaign in North America. The game offers a range of environments, including snow, desert, jungle and urban warfare. The first mission begins by flying you over an enemy encampment in a chopper, gunning them down. With plenty of structures, explosive tanks and incoming vehicles, it really is an awesome way to kick off the game! Once the chopper has landed, the characters continue their carnage on foot. The first challenge is to eliminate a machine gun nest at the top of a hill. You flank the side, whilst the rest of your loyal team draw fire. A simple bullet to the back of the head takes care of the gunner. You then have to run into an office to steal some info, and the first urban battle commences, but I don&#8217;t want to spoil the game for you so that&#8217;s all I&#8217;m saying!</p>
<p><em>Bad Company 2 </em>forces you to fight intelligently using some tactical skill, so you can&#8217;t just rush in with guns expecting to mow down everyone in your path, unless of course you want to die very quickly! Cover is pretty much a requirement with this game, and if there isn&#8217;t any obvious cover, you can make some of your own with the enhanced destruction engine. The online play is just as good. When you jump into a match, you get to choose your weapons - assault, engineer, recon, or medical - and you can change them when you respawn. Obviously all of the weapons are very powerful, and that firepower is going to play into one of the main selling points of the <em>Bad Company</em> franchise.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/battlefield-bad-company-screenshot-2.jpg" target="_blank"><img class="aligncenter size-full wp-image-1034" title="battlefield-bad-company-screenshot-2" src="http://crystalgamer.com/wp-content/uploads/2010/02/battlefield-bad-company-screenshot-2.jpg" alt="battlefield-bad-company-screenshot-2" width="500" height="275" /></a></p>
<p>When the first online game started, all I could think about was blowing up houses and tearing apart tanks. The special effects that DICE have achieved are incomparable to any other game. Even the tiniest details, like bark flying off a tree as you spray a machine gun wildly, are noticeable. Finally, similar to other shooter games, when you kill someone or complete a challenge, you get points that then contribute to the points you need to level up.</p>
<p><strong>+ Enhanced destruction engine makes gameplay incredible.</strong></p>
<p><strong>+ Amazing detail of environment. </strong></p>
<p><strong>+ Intense and fast paced gameplay. The rush mode (only one available in the beta) is super intense and requires strategic attacks and retreats.</strong></p>
<p><strong>+ Bullet fall. If you shoot a bullet over distance, it will fall. If you shoot a rocket over distance, it will most likely land about 20m short of your target, making gameplay a challenging experience.</strong></p>
<p><strong>+ Vehicle gameplay. In most games that you have tanks, you use it as a tank. In this game if you charge your tank in, you will lose it. This means that you need to play strategically.</strong></p>
<p> <strong>+ Upgrades. Whilst upgrades and get new guns have always been available in the <em>Modern Warfare</em> series, <em>Bad Company 2 </em>has now introduced it as well and has you well covered with a vast array of perks, weapons and gadgets for you to use.</strong></p>
<p> <strong>- No Prone. Unlike many other shooter games, <em>Bad Company 2</em> does not give players the ability to go prone.</strong></p>
<p><strong>- Knifing is next to useless unless the enemy is standing dead still because if they even flinch you’ll miss.</strong></p>
<p><strong>- No &#8220;tap-out&#8221;, meaning that if you have last stand, you cannot commit suicide, so if you only have a few bullets left, or want to change your class, you have to wait until you die!</strong></p>
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		<title>Fallout New Vegas - Preview</title>
		<link>http://crystalgamer.com/fallout-new-vegas-preview/</link>
		<comments>http://crystalgamer.com/fallout-new-vegas-preview/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 21:41:26 +0000</pubDate>
		<dc:creator>Matt Innes</dc:creator>
		
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		<guid isPermaLink="false">http://crystalgamer.com/?p=1000</guid>
		<description><![CDATA[Fallout New Vegas looks promising. Its going to be a highly anticipated autumn for 2010!]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="360" data="http://www.youtube.com/v/WrINkBA4oTA&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/WrINkBA4oTA&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>I very much enjoyed Fallout 3, and I’m sure that many of you did too. Having loved The Elder Scrolls IV: Oblivion, Bethesda’s treatment of Fallout 3 was great fun for me. However, it did take a bit of flack from the original Fallout fanboys (Fallout 1 and 2 were developed by Interplay, but they ran out of money and sold the franchise to Bethesda) who said that it was ‘Oblivion, with guns’. In fairness, a Bethesda rep, when challenged with this, basically said: “Oblivion was a pretty good game. Fine by me.” Personally, I thought that this was a pretty good answer, but some people were still unhappy about it. You only have to look in any gaming forums to find people flaming and loving F3 in equal measure. In short, it’s the flag in a fanboy battle.</p>
<p>When it was announced, back in the hazy mists of 2009, that there would be a new Fallout game, many people were excited by the news: some hoping for a sequel to Fallout 3; others, a sequel to Fallout 2. In fact, what we are looking at, Fallout: New Vegas, isn’t really either. Yes, it takes place a few years after Fallout 3 and that game’s plot will be referred to, but you won’t meet anyone from it, and it will take place in the Vegas area, near where the early games were set. This isn’t surprising, since the game is only being produced by Bethesda – its developers are Obsidian, a company made of ex-Interplay employees. They’re pretty handy with RPGs – Knights of the Old Republic 2 for example – so I would think that we’re in safe hands. The game bears a startling similarity to ‘Van Buren’, the codename for Interplay’s Fallout 3. So, this game might be something that is all things to all men (and women).</p>
<p>What do we know about the game? Well, the first glimmer of information came from an unknown person on the Gamespot forums, and, coming from a ‘trusted source’, it seemed too good to be true. It suggested that there would be Origins stories, like in Dragon Age, that you could play as a heavily irradiated Ghoul, and that you’d get to have a vehicle in this game. One of the Origins stories was that of the Chinese Agent, in which you, with a bunch of saboteur chums, go to take out the Hoover Dam. You fail, and, while your buddies are ‘committing hari-kiri with cyanide’ the Great War, a nuclear apocalypse, happens. Damn. You wake up about 200 years later, horrendously irradiated. Voila. BUT, and it’s a big one, this ‘information appears to have been debunked. For those of you unfamiliar with samurai tradition, hari-kiri is a nasty ritual suicide involving pointy bits of metal, so that’s a bit of an error&#8230;unless the cyanide tablets were sword-shaped and&#8230;pointy? Anyway, the ‘leaker’ also claimed that this information would be the next cover story of February’s edition of ‘Gameinformer’. The editor explicitly saying that it wasn’t, and the proof that it wasn’t when it came out, suggests that the chance of this stuff being from an authentic source are lower than a chocolate digestive’s in a Florida Retirement Home. Bugger.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/fallout-new-vegas-logo.jpg" target="_blank"><img class="aligncenter size-full wp-image-1002" title="fallout-new-vegas-logo" src="http://crystalgamer.com/wp-content/uploads/2010/02/fallout-new-vegas-logo.jpg" alt="fallout-new-vegas-logo" width="500" height="275" /></a></p>
<p>Luckily, previews of the game (all World-Exclusives, cleverly) from <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23740" target="_blank">OXM</a>, <a href="http://nma-fallout.com/forum/viewtopic.php?t=53751" target="_blank">PS3M</a> and <a href="http://fallout.wikia.com/wiki/User_blog:Ausir/Rumor:_First_New_Vegas_news_from_magazines_emerge" target="_blank">PC Gamer</a> have given us some confirmed information about the game, and it’s interesting, to say the least. Here is a compilation of the most interesting stuff, for your reading pleasure.</p>
<ul>
<li> The game uses the Fallout 3 game engine, but obviously it will be tweaked by Obsidian. Those of you who loved F3’s core gameplay should be happy here.</li>
<li> For the proper roleplayers, out there, New Vegas will have a hardcore mode, that doesn’t play like F3: tougher in many ways. For example, you need to drink water regularly – if you don’t, you die.</li>
<li> The city of New Vegas is mostly intact, and its being supplied with electricity by the Hoover Dam. Bits of it are still being built, and it won’t be just like Las Vegas – remember that the Fallout world split from ours in the 1950s.</li>
<li> The supply of electricity becomes a theme of the game, specifically as to who gets control over it.<br />
 </li>
<li>The main conflict will be between the slavers, Caesar’s Legion, and the Post-apocalyptic democracy, the New California Republic. The Brotherhood of Steel are expected to appear as well.</li>
<li> You start as a courier, found by a junk robot, nearly dead. Your quest is to find the people who left you in such a condition. You get a Pipboy 300 from a doctor early on.<br />
 </li>
<li>Even though New Vegas is up and running, radiation will be a problem – there is an old nuclear test site that irradiates the surrounding area.</li>
<li> Your skills will affect many dialogue choices, and while everyone can see all options, some will only work if you have a high enough skill level.</li>
<li> The classic ratpack music is back.</li>
<li>The game is meant to be genuinely funny, with lots of black humour.</li>
<li> Attribute levels will have descriptions: Charisma 10 is ‘cult leader’, Charisma 1 is ‘basically dead’.</li>
<li> Decisions made in quests will affect the whole world.</li>
<li> There will be an optional tutorial, allowing you to skip straight into the world if you want to.</li>
<li> VATS will return, will special moves for certain weapons – the golf club’s is ‘Fore!’ which involves a big swing and something low-hanging. Ouch</li>
<li> You will have a reputation for each town, instead of karma. People talk to you differently depending on what kind of person they think you are.</li>
<li> All platforms are meant to be equal – they’re finding different challenged with PC, PS3 and 360.</li>
<li> You’ll be able to beneficially mod many weapons.</li>
<li> Guns will get knock-back.</li>
</ul>
<p>All in all, pretty interesting!<br />
Finally, check out the teaser trailer if you haven’t already.</p>
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		<title>Bioshock 2 - Review</title>
		<link>http://crystalgamer.com/bioshock-2-review/</link>
		<comments>http://crystalgamer.com/bioshock-2-review/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 21:36:34 +0000</pubDate>
		<dc:creator>Ian Ratledge</dc:creator>
		
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		<description><![CDATA[Two years on from your original under-sea experience, have the mysteries of the city of the abyss grown deeper?]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="360" data="http://www.youtube.com/v/dIopXUPVGFE&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/dIopXUPVGFE&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Welcome once again to the underwater metropolis of Rapture, full of dark corners, psychopathic crazed residents and lots of creepy little girls. If you remember the spooky atmosphere which the first Bioshock placed you in then you will not be disappointed with this sequel. Two years on from your original under-sea experience, have the mysteries of the city of the abyss grown deeper?</p>
<p>The city of Rapture has not undergone many changes in the ten year gap since your last visit. The little sisters can be found wondering the corridors with their guardian angels, the Big Daddies, not too far away. The splicers, having failed to successfully harness the power of the plasmids, have corrupted their minds further with their failed attempts at genetic manipulation. So where you do you fit into all this madness? The answer is naturally going to be &#8220;right in the centre of it&#8221;. You start the game in the Big Daddy Prototype suit, also known as Delta. This time your mission is to find Eleanor, the Little Sister to whom you were dutifully attached to. Under the mindful eye of Dr Lamb, your journey is made ever harder when you are cast aside from society and essentially left to die. A bad tempered Big Daddy who has lost his Little Sister and armed with a whole bunch of weapons and plasmids is certainly a force to be reckoned with. Either way, drilling and gunning your way through the hordes of splicers shouldn&#8217;t be too much of a problem but coming face to face with more &#8220;Big&#8221; ones can lead to some pretty interesting confrontations.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/bioshock-2-screenshot.jpg" target="_blank"><img class="aligncenter size-full wp-image-1017" title="bioshock-2-screenshot" src="http://crystalgamer.com/wp-content/uploads/2010/02/bioshock-2-screenshot.jpg" alt="bioshock-2-screenshot" width="500" height="275" /></a></p>
<p>If you have played the first game then there won&#8217;t be too much new in terms of combat gameplay. The only major change is that you can now have duel fire-arms by arming yourself with plasmids in one hand and your primary weapon in your other. Cycling through all the different plasmids and weapons can be done with great ease and gives you better co-ordination when uesing your weapons. Plasmids come in several differnt varieties to give you a range of powers at your dispposal. For example, picking objects up and hurling them them across at your enemies is great fun but if they&#8217;re still alive then you can finish them off with a quick bolt of lightling. Alternatively you can get the notorious drill tool out and drive it right through their bodies. Always remember to check you drill fuel supply so you know when its low on power. This is a really useful tool which is fun to play with and great for clearing areas of enemies and also breaking down obstructive barriers and obstacles in your way. Just remember it makes a bloody mess when used in the right way. The combiation of weapons works a bit too well in your favour at times as it does make you feel slightly overpowered. But oh well, you&#8217;re a Big Daddy so you deserve to be.</p>
<p>The game plays out in a very linear forward moving path. Aside from a few interactions, all you need to do is complete the objective[s] in order to proceed into the next section. There are a few RPG elements mixed in such as upgrading weapons and plasmids and looting dead bodies but these don&#8217;t have much direct impact on the gameplay The substance known as ADAM is a performance enhancing drug which has turned most of the civilians into splicers. The main role of the Little Sisters is just to scavenge and look for any traces of ADAM which can still be collected from the bodies of overdosed splicers. For a walking juggernaut of death, you too will need to stay well fed on ADAM to maintain your super-human powers in the Big Daddy Suit. The Little Sisters are the key to doing this but their Big Daddy guardians will not give up their precious girls willingly to an intruder and you will enter a fight to the death (in pretty much all cases their death) to claim your prize. Once their loyal protector has been slain, you are left with deciding their fate., you will be awarded a varying quantity of ADAM. On your journey you will face lots of moral decisions but few of which make much of an impact on the story. Arguably the Big Sister encounters are even more intense than the Big Daddy confrontations as they are tougher opponents that can deal heavy damage and have good maneuverability on their side. There are plenty of other memorable moments in the game such as using the hacking tool to re-program security systems and make them attack the splicers rather than you.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/bioshock2_07.jpg" target="_blank"><img class="aligncenter size-full wp-image-1016" title="bioshock2_07" src="http://crystalgamer.com/wp-content/uploads/2010/02/bioshock2_07.jpg" alt="bioshock2_07" width="500" height="275" /></a></p>
<p>The new multiplayer adds greater depth to the game&#8217;s already submerged re-playability. Its not  not the most engaging online experience that money can buy but it is still fun and enjoyable with plenty of plasmid and weapon unlocks/customisations. The mysterious and haunting atmosphere looses its sense of suspense when you have lots of other players running round through gunfire with little sisters riding on their shoulders. Capture the flag and capturing locations are the typical game modes but the specific use of plasmids helps to create a more dramatic and exciting match. Things really get competitive when racing to find the all powerful Big Daddy suit. However, after the novelty wears off you will probably not focus as much on the multiplayer side so getting to maximum level is not quite as incentivised as it could be.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/bioshock-2-plasmid.jpg" target="_blank"><img class="aligncenter size-full wp-image-1015" title="bioshock-2-plasmid" src="http://crystalgamer.com/wp-content/uploads/2010/02/bioshock-2-plasmid.jpg" alt="bioshock-2-plasmid" width="500" height="275" /></a></p>
<p>There are veryfew technical flaws with th game. Light and shadows look great with the gloomy haze of water contrasting superly against its surroundings. The blood stained corpses also help depict a more sinsiter looking environment. Sound and voice acting is done well throughout the game. The crackly audio diaries help to keep the realism high and offer a bit more skope for exploration.</p>
<p>Whilst Bioshock 2 has touched on a few issues present in the original but falls short in other areas such as the level of suspence that the original had, it is still a sequel worthy of merit and fans of the first game will definitely enjoy a second voyage to Rapture.</p>
<p><strong>+ Great creepy atmosphere.</strong></p>
<p><strong>+ Plenty of Moral decisions to make.</strong></p>
<p><strong>+ New combat mechanics work well.</strong></p>
<p><strong>- Playing as  Big  Daddy feels overpowered at times.</strong></p>
<p><strong>- Very few differences to predecessor.</strong></p>
<p><big><strong>8.5/10</strong></big></p>
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		<title>New Studio &#8220;Punchers Impact&#8221; Announces CRASHER</title>
		<link>http://crystalgamer.com/new-studio-punchers-impact-announces-crasher/</link>
		<comments>http://crystalgamer.com/new-studio-punchers-impact-announces-crasher/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 14:44:18 +0000</pubDate>
		<dc:creator>Ian Ratledge</dc:creator>
		
		<category><![CDATA[Latest News]]></category>

		<category><![CDATA[CRASHER]]></category>

		<category><![CDATA[punchers impact]]></category>

		<guid isPermaLink="false">http://crystalgamer.com/?p=1005</guid>
		<description><![CDATA[Punchers Impact, the new video game development studio, today announces the release of their brand new game Crasher.]]></description>
			<content:encoded><![CDATA[<p><strong>New studio “Punchers Impact”<br />
Announces CRASHER.</strong></p>
<div class="box">Punchers Impact, the new video game development studio, today announces the release of their brand new game Crasher.</p>
<p>Officially opening its doors in October 2009, Punchers Impact is responding to the group’s desire to open up new development channels. The studio is focusing on creating original downloadable games for Xbox 360, Playstation 3 and PC platforms.</p>
<p>The new game Crasher, falls into the category of M.O.B.A.’s (multiplayer online battle arenas) and has new features called &#8220;Stars,&#8221; which are unique vehicles engaged in team combats or &#8220;TvsT&#8221; (Team vs Team), with a strong RPG aspect. The game requires team play: each team has its tactics and each vehicle has its arsenal (heavy itemization) and skills (spell) in order to head straight for victory.</p>
<p>A &#8220;LEAGUE&#8221; mode where the players overtake areas and destroy bases (ladder rankings), various arcade modes, last man standing, death match, etc, are also featured. Finally there is the Garage mode, which allows players to unlock new &#8220;Stars&#8221; and new achievements in order to enhance equipment and customize his/her vehicle to the fullest.</p>
<p>“It is very important for us to be involved at the heart of our industry by offering gamers the games they expect,” explains Thierry Bensoussan, Managing Director of Punchers Impact. “By building a pool of creative talent within a single studio, we’re ensuring that Punchers Impact has solid financial foundations allowing it to focus on developing innovative projects. Mission accomplished: Punchers Impact already has around forty talented employees who have worked for the biggest French and English speaking studios from Free Radical to EA.”</p>
<p>The game is developed at Punchers Impact and will be sold via digital distribution in late 2010.</p></div>
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		<title>Dante&#8217;s Inferno - Review</title>
		<link>http://crystalgamer.com/dantes-inferno-review/</link>
		<comments>http://crystalgamer.com/dantes-inferno-review/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 10:30:00 +0000</pubDate>
		<dc:creator>Ian Ratledge</dc:creator>
		
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		<category><![CDATA[dante's inferno]]></category>

		<category><![CDATA[dante's inferno review]]></category>

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		<description><![CDATA[Is dicing with the devil worth the ticket price?]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object width="580" height="360" data="http://www.youtube.com/v/SdqY2a9iRXw&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SdqY2a9iRXw&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Have you ever wondered what hell looks like or even dared imagine going there? If so then look no further as Dante&#8217;s Inferno presents you with a VIP ticket to the blazing underworld. Over the past years, similar games such as Heavenly Sword, Devil May Cry and the God of War series have focused solely on hack n&#8217;slash gameplay to accompany their well structured storyline. It won&#8217;t take you long to realise that nothing much has changed in this new addition to the genre. With a new range of themes and a strong focus on combat, is dicing with the devil worth the ticket price?</p>
<p>The story is not the most thrilling tale you will have experienced and becomes particularly weak in latter stages of the game. Initially its just your typical rescue mission where your love has been taken by the malicious Lucifer. Armed with your anti-demon scythe it is your job to slash your way through the perilous Nine Circles of Hell in order to save her. If you know your history you will realise that Dante&#8217;s real life counterpart was a more peaceful but well known Italian poet in the 14th century. Nevertheless, his videogame cousin is quite the character and you will find his venture through Hell to be of quite a hell of a journey as with all kinds of monstrosities lurking around the corner. Dante&#8217;s tour of Hell will take him through the 9 circles  which attribute the feeling of sin to the grim atmosphere. These 9 levels include Violence, Heresy and Lust. The only main contrast you will notice is the different types of creatyres you will encounter in each zone. The actual levels don&#8217;t look much different to one another and it is mainly just the creatures which identify which level you are in. There is a lot of graphic content in the game, most of it heavily based on brutal suffering and torture and even a moderate proportion of animated nudity. Although the game will take you around 10 hours to complete, the only truly rewarding section is the first 2-3 hours. Afterwards, the game quickly becomes repetetive and predictable and you will probably be thinking &#8220;time for a bit of COD&#8221; instead. </p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/dantes-inferno-screen-1.jpg" target="_blank"><img class="aligncenter size-full wp-image-989" title="dantes-inferno-screen-1" src="http://crystalgamer.com/wp-content/uploads/2010/02/dantes-inferno-screen-1.jpg" alt="dantes-inferno-screen-1" width="500" height="275" /></a></p>
<p>As you will probalby already have guessed, combat is the main focus in Dante&#8217;s Inferno. The lackluster plot and puzzles act as more of a backdrop in an attemp to balance out the game. For the majority of the time you will be pitted against waves of enemies which spawn from the ground. It places you in a sort of natural arena where you will have to kill all the enemies or solve a puzzle while while fending off their attacks in order to move on. You can execute all sorts of combos and counter moves with your scythe and also use the Holy Cross enchantment as for a ranged attack&#8230; all at the expense of good old button mashing. Switiching between the 2 is definitely good way of going on the offesive especially with larger foes and bosses. The boss battles are a bit disappointing as the series of quick-time events leading up to their exectution is poorly put together. Although Dante is a but clunky when swinging his weapon, massacreing swarms of demons and creatures is always fun. The engaging combat system is one of the game&#8217;s few  highlights of the game but could still do with a tad more refinement. When you die, the game strips you of all your accomplishments for the given area so you will have to paythrough the entire section again in order to get everything back. This is particularly annoying when you have spent ages upgrading and customising all your combat moves. This is one of the key flaws in the game that quickly makes you loose incentive to carry on playing.</p>
<p style="text-align: center;"> <a href="http://crystalgamer.com/wp-content/uploads/2010/02/di-screen2.jpg" target="_blank"><img class="aligncenter size-full wp-image-991" title="di-screen2" src="http://crystalgamer.com/wp-content/uploads/2010/02/di-screen2.jpg" alt="di-screen2" width="500" height="275" /></a></p>
<p>On your quest you will be faced with a variety of not so challenging puzzles which serve there only purpose to break up big combat sequences. There is just no sense of reward or satisfaction after completing them and many of them are an unecessary obstacle on your mission. You will also be able to pick up items and relics that you find but, again, this is just an element which has been added on that gives little added dimension to the game. The risk is not worth the reward.</p>
<p>Whilst the overall outlook of Hell is reflected well in the game, the visuals in detail don&#8217;t have quite the same asthetically pleasing picture. Character animations look shoddy, movement is a bit robotic and textures don&#8217;t stand out well. Eitherway, do not let these issues bug you becasue it will be the frustrating and repetetive gameplay that gets on your nerves.  There are plenty of gruesome and demonic creatures lurking around and the shape and size of some of them are terrific. They help add a sense of scale of some of the ebcounteres you will face in the underworld. Comical, cinemtatic cartoon cut-scenes are also used throughout to narrate the story and offer a slightly more light-hearted approach of re-telling the events that unfold in the pits of Hell. The graphically strong content also retains its presence and is certainly one thing that will catch your attention if nothing ese does. Aside from the few visual hick-ups, its the mediocre story and tedious gameplay that change your mind about this game.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/dantesinferno_screenshot.jpg" target="_blank"><img class="aligncenter size-full wp-image-990" title="dantesinferno_screenshot" src="http://crystalgamer.com/wp-content/uploads/2010/02/dantesinferno_screenshot.jpg" alt="dantesinferno_screenshot" width="500" height="275" /></a></p>
<p>Dante&#8217;s Inferno has  had tons of unique and imaginary ideas put into it. The problem is that none of them go hand-in-hand with each other. This game has a lot of sins to confess and and is not on par with other games of the genre such as Heavenly Sword, God of War and Ninga Gaiden with much less reseeming value. There is still fun to be had in this game but it won&#8217;t last the full journey through Hell.</p>
<p><strong>+ Combat is fun and engaging on the whole.</strong></p>
<p><strong>+ Great creature and level designs.</strong></p>
<p><strong>- Poor storyline.</strong></p>
<p><strong>- Monotonous/repetative gameplay.</strong></p>
<p><strong>- Visuals need a bit of work.</strong></p>
<p><big><strong>6.2/10</strong></big></p>
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		<title>Mass Effect 2 - Review</title>
		<link>http://crystalgamer.com/mass-effect-2-review/</link>
		<comments>http://crystalgamer.com/mass-effect-2-review/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 13:07:53 +0000</pubDate>
		<dc:creator>Darren Arquette</dc:creator>
		
		<category><![CDATA[Featured]]></category>

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		<description><![CDATA[Mass Effect 2 for the PC and Xbox360 is a beautifully crafted space opera that focuses highly on the substance of its gameplay which ultimately delivers a high intensity and action packed experience. ]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="360" data="http://www.youtube.com/v/lCpK2XnIaeI&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lCpK2XnIaeI&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Mass Effect 2 for the PC and Xbox360 is a beautifully crafted space opera, continuing on the story and choices of the first to bring a game that tells less of an epic story but concentrates more on the characters and the massively improved gameplay to bring a fulfilling game full of jaw dropping moments and brilliant gameplay.</p>
<p>Mass Effect 2 continues the outer space drama of humanities plight against, well depending on your choices from the first, it could be a great and many things, such as the citadel council or most likely this games massive threat; the Collectors.<br />
The game opens with a surprise attack on the Normandy which soon leads to a massive technical feat of highly detailed characters and environments, or lack thereof i.e. SPACE. The game within the short ten minutes will have your jaw on the floor with numerous huge vistas, twists and of course the beautiful space scenes.</p>
<p style="text-align: center;"><a href="http://crystalgamer.com/wp-content/uploads/2010/02/masseffect2-screenshots-8.jpg" target="_blank"><img class="aligncenter size-full wp-image-958" title="masseffect2-screenshots-8" src="http://crystalgamer.com/wp-content/uploads/2010/02/masseffect2-screenshots-8.jpg" alt="masseffect2-screenshots-8" width="500" height="275" /></a></p>
<p>To be honest I was expecting a massive story that was just as epic as the story of the first, although now looking back I don’t really think anything can be more epic than that of the first, where you need to save the citadel and in the end the entire universe. This one feels like a build up for the obvious third game, it’s a shame that this one is so simple storyline wise but the characters are much deeper and well defined, as is the gameplay. Among a few of the changes, Bioware oddly changed the controls, on the PC Version, so that the running button will also make you stick to cover, which obviously can present some trouble traversing the environment.</p>
<p>Speaking of which I came across several problems with the environment, which was a glitch I noticed that although not game breaking caused such a problem I had to restart from a previous save. The glitch is odd and from what I can tell is caused by the player running to corners of a fixed object. The fixed object being an object, that’s meant to stay in place and not be moved such as a desk or obviously a pillar holding up the ceiling.</p>
<p style="text-align: center;"> <a href="http://crystalgamer.com/wp-content/uploads/2010/02/mass-effect-2.jpg" target="_blank"><img class="aligncenter size-full wp-image-957" title="mass-effect-2" src="http://crystalgamer.com/wp-content/uploads/2010/02/mass-effect-2.jpg" alt="mass-effect-2" width="500" height="275" /></a></p>
<p>The glitch will cause Shepard to be float up in the world but unable to move from the spot on the corner, sometimes I got lucky and was able to moveoff but other times it would just keep me there and I saw no way but to restart from my save. This could be down to a modelling error where the sides of an object aren’t connected correctly, but I believe it’s far too common for that, or possibly a bug in the code from some of the gameplay refinements of the cover system. The cover system now allows you to jump over cover, and if cover is to large to jump over, allows you to jump on top of it which is about the right height of where the glitch floats you. If it is simply a bug it could be fixed easily within the next couple of days with a patch.</p>
<p>Saying that I never stopped playing the game until I had it completed, and with this being an RPG it took me a good 30 hours of gameplay, but I did hardly any side quests or scan many planets, so it could easily be another five to ten hours doing more side quests and scanning planets. </p>
<p>A feature that is a massive sale for me is the whole your choices carry over from the previous title, many games have tried this before but never had a sequel that continues what you did in the previous game. And with this being a sequel, your choices do truly carry on which you can see throughout the second game. However never fear if you haven’t played the first as the game will choose a random beginning and choices for you but when some people come up to you and say thanks for something you were meant to of done before, it gets a little confusing.</p>
<p style="text-align: center;"> <a href="http://crystalgamer.com/wp-content/uploads/2010/02/me2.jpg" target="_blank"><img class="aligncenter size-full wp-image-959" title="me2" src="http://crystalgamer.com/wp-content/uploads/2010/02/me2.jpg" alt="me2" width="500" height="275" /></a></p>
<p>But to truly experience the game I recommend buying and completing the first game to see for yourself, that your choices do come to live. If you do carry over your save, and character, then you might experience a few nice or interesting comments from people you spared/saved previously; which is a nice touch allowing you to see some sort of consequence because of your choices which not only affected the previous title in some way but may of changed the entire world, or universe if you will, of Mass Effect 2 if you killed or spared certain people.</p>
<p>Like I said previously the title took me 30 hours to complete, which I basically played none stop, if only stopping to get a few hours sleep, because I was gripped by the characters. Now I say this because there isn’t really much of a story going on here, unlike the first, but it’s the characters that keep you moving forward. There own stories of revenge, beliefs, childhood, or even catching up with some old faces to discover they’ve changed quite a bit, or again discovering an old enemy isn’t quite your enemy (you’ll have to play through to see what I mean).</p>
<p>In closing, if you enjoyed the first, you’ll love Mass Effect 2, everything has been improved from the visuals, gameplay and even the Unreal Engine used to bump out some technical marvels. If you haven’t played the previous one, it’s still worthy of your time but you might feel slightly disconnected from the world/characters, and therefore I strongly recommend you go out and buy the first to craft your own adventure through this epic space opera.</p>
<p><big><strong>8.8/10</strong></big></p>
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		<title>Assassin&#8217;s Creed II Battle of Forli - DLC Trailer</title>
		<link>http://crystalgamer.com/assassins-creed-ii-battle-of-forli-dlc-trailer/</link>
		<comments>http://crystalgamer.com/assassins-creed-ii-battle-of-forli-dlc-trailer/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 19:05:43 +0000</pubDate>
		<dc:creator>Ian Ratledge</dc:creator>
		
		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Specials]]></category>

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		<category><![CDATA[battle of forli]]></category>

		<guid isPermaLink="false">http://crystalgamer.com/?p=939</guid>
		<description><![CDATA[Check out the latest release trailer of "The Battle of Forli" - The 1st DLC for Assassin's Creed II.]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="360" data="http://www.youtube.com/v/pEx15ZvOgR0&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/pEx15ZvOgR0&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>Check out the latest release trailer of &#8220;The Battle of Forli&#8221; - The 1st DLC for Assassin&#8217;s Creed II.</p>
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