Call of Duty: Modern Warfare 2 - Review
If I was asked to sum this game up in 3 words, they would be: Epic. Essential. Incredible. Modern Warfare 2 has generated an incredible amount of anticipation and hype, and has proved itself to be a nuclear explosion of a game, quickening the heart and pushing your senses to the limit. The new Spec-Ops has “replaced” the irreplaceable Nazi Zombies, and in some ways, it is superior to the solo campaign. With a rather hefty price tag, lets see if the game lives up to its great expectations.
Infinity Ward have created a masterpiece, and no-one could have asked for more from this awesome sequel. Furthermore, everything that made COD4 the fantastic game that it was: the pacing, surprises, combat, addictive story and sublime level design, has returned. The most anticipated game of the year is everything you could possibly have wanted it to be!
The story picks up 5 years after Soap’s destructive bullets last left his pistol. Zakhaev died and the world was “saved” (for the moment) from nuclear destruction. However, Vladimir Makarov has had 5 years to form a larger, more powerful army. This sparks an unimaginably large war between Russia and the US. If that wasn’t enough, you helped him do it!
Four missions in and the most controversial scene hits us. Some say it is outrageous, while others say it adds to the games’ plausibility. You find yourself in a lift, with an astonishing belt-fed machine gun… ready for action. You are surrounded by 3 men wearing bullet proof vests. Makarov is with you. You hear the words, “No Russian” whispered into your ear as the lifts doors open out into an airport terminal… and it’s packed. Then all hell is let loose as you and your “companions” open fire on the innocent civilians: men, women and children; all screaming manically as you tear the crowd to pieces. It’s a bloody massacre - that you take part in. Rarely does a game deliver such a strong feeling of morality of the game is shown here, as you know you don’t want to and shouldn’t pull the trigger… but your conscience tells you otherwise. For those of you who don’t want to take these graphic images to the extreme, Infinity Ward have put a neat little feature in specially for you. The game warns you when the game is about to get nasty, allowing you the option to skip it and continue straight on after it. In these more gruesome dilemmas, you can choose whether to get involved with your trigger finger or simply sit back and watch.
The basic shooting mechanics are as slick and precise as ever. The controls and general feel are identical, as little has changed since Call of Duty 4, but that is because there is no need to! The re-spawning enemies have vanished (or are better disguised), making the overall feel when storming through enemy lines feel more rewarding and far less predictable to take part in. Moreover, they have made each individual character, well, individual. This means that, unlike in Call of Duty 4, every in-game character acts differently every time you play a level, making it feel much more realistic.
But it is not all traditional level-by-level shooting. Occasionally you are given the responsibility of defending a given area, for example in the level, “Wolverines”. Waves of Russian soldiers, choppers and ATVs descend on your position, causing you to think tactically to avoid getting massacred! Of course you are helped by Al squad mates, mobile turrets (which can be picked up and dropped at any time), and Predator Drones (missiles that you guide towards the enemy using a thermal camera - and they are brutally destructive to say the least!). All of this adds up to what I think is Infinity Wards best level ever designed. The map is absolutely huge, the action is extraordinarily hectic, and the combat of set-pieces is masterfully created. All of this leaves you feeling a combination of overwhelmed and close to failure.
As a contrast to these more action packed moments, there are quieter areas of the game too, usually when you are playing as Roach (a new character who is a member of an elite squad of American and British soldiers - Task force 141). These calmer missions focus on stealth and infiltration. Between spots of regular combat, you have to perform highly enjoyable and tense breaches of rooms in which prisoners are being held. You blast the door open, at which point the game goes into slow-mo (a further addition to Modern Warfare 2). These precious extra seconds give you the opportunity to pick off guards through the smoke without harming any of the valuable hostages. On the other hand, if you fail… they are executed.
The single-player campaign takes about 7 hours to complete, depending on your skill level. If this is your first Call of Duty experience, expect longer! 7 hours may seem like a long time to sit in front of your television screen, but the time will fly, and you will be wishing that there was another 7 hours to play afterwards! But do not worry, as once you have completed single-player mode there are Spec-Ops still to do!
This new mode combines various aspects of gameplay. These range from rescuing hostages, skidoo races, to basic assault and defence objectives - all of which, needless to say, is astonishing. There are 6 tiers of missions, each offering a different challenge and level of difficulty. For every challenge that you complete, you get stars for them. 1 is awarded for regular difficulty, 2 for hardened, and 3 for veteran. The more you get, the more mission you unlock. You can play most of them alone, whilst some are only online, or split-screen, co-op action. Spec-Ops features several levels, most of which have been recycled from Call of Duty 4 and Modern Warfare 2’s single-player campaign, but Infinity Ward have kept it exciting by adding several new parts to them. Spec-Ops is equally good as single-player (if not better!)
The online play is as frantic, energetic, addictive, and amazing as before! There is a bigger focus on personality and customisation to keep you busy. The progression of ranks are much faster than previously. In 2 hours you can reach level 7 (average) but the level promotions get slower the higher the number gets - obviously. There are more ways than ever before to obtain XP points (experience points). Bonuses are given to you for ending peoples’ kill streaks, coming back after dying numerous times, destroying helicopters, throwing grenades back, and much much more, all making XP points far easier to get. A further addition to the online play is positive and negative “emblems” depending on how you are playing, with certain acts being displayed to your whole team, for instance if you shoot down a chopper.
So far, it seems like Modern Warfare 2 is faultless. Think again. Infinity Ward have added a new feature… Jam. The killcam that we were all thankful for in Call of Duty 4 has been sabotaged. When a player shoots you, what is supposed to look like blood smeared across the screen looks more like jam, which really makes it look tacky. This is useful if you are the killer, as the victim cannot see where you are lodged, preventing him/her to kill you as soon as they re-spawn, but becomes really irritating when all you can see is jam on your screen! All of this makes dying confusing and disorientating during exciting battles. Furthermore, on single-player several of the best and most exciting levels are over before you have barely got started.
But we can hardly complain, as Infinity Ward have done the impossible and topped Call of Duty 4: Modern Warfare, setting a high standard for other game designers to beat, and an incredible sequel to the record breaking first installment, possibly taking its place on the podium for the best shooter yet!
+ Best COD game to date
+ New vehicles, weapons and characters
+ Old characters
+ Incredible single, co-op and multiplayer gameplay
+ Full of unexpected and exciting moments
- Needs a longer single-player campaign
- Tacky new killcam feature
9.7/10
By Peter Baumann Posted Thursday, November 12th, 2009 8:35 pm












Brilliant review Pete, I wish I could get this sort of quality up on Nometet.
Don’t tell Denning but I think his site is shit and I find his podcasts hilarious.
Thanks for that great review. I couldn’t agree more with you, in my opinion it is also faultless, the high standards set by Call Of Duty - Modern Warfare have been reached, and pushed higher.
Thank you.
Beats the original modern warfare!
Very helpful review as I have been considering purchasing this game after I greatly enjoyed modern warfare 1. I wanted to know if this game was worth it’s not in-substantial price tag or whether I was going to feel like I was just left with another slightly newer campaign for the original modern warfare and a lot less money to boot. Thanks to this review I know what new features I can expect and whether they make the new game worth its purchase as well as an idea of what i’ll be able to do once i’ve completed the campaign online.
yer gr8 review thanks a lot easily the best review i have read recently =) 5*
Better sense of morality than in World at War I think
This review is more in favor of the console versions of the game. All the excitement, praise and fanfare cannot be said for the PC’s multiplayer version … The review seems to seriously contradict itself if applied to the PC’s multiplayer version.
Wow, this is an awesome review and really sums up my opinions of COD 4 2 in a spectacular way! Well done Pete.
Thanks for a great review lads (or lasses) I’m going to go buy it now!
Just got it and its sick asss man!!
It took me 6hrs 13 mins to complete campaign on hardened. Wasn’t easy to do, and I loved the last few missions in particular. Sniping is awesome too!
Excellent Game!
Great Online and good campaign also.
Well done Pete on this top class review!!!!
First of all, a good review is not one that agrees with all the fans, but one that acknowledges the bad points as well as the good and makes a balanced decision based on both.
What you’ve done is produced a fanboy response to the game, completely biased by your personal taste in gameplay and passed it off as a good review by mentioning a single “poor” point at the end, which isn’t even the greatest of the flaws in this game.
While I agree the game is quite good, and very addictive, there are in fact many improvements that could be made to the game - if nothing else, balances in the multiplayer by reducing the strength and range of G18s, and adding some skill requirements for the use of the grenade launcher.
Moreover, “Special Operations” is not something everyone would agree has replaced Nazi Zombies. For one, it is a completely different idea in terms of playability, resembling an arcade game more than the tactical expansions added by MW2’s Special Ops. Thus is it less a replacement, and more a separate entity.
As my final point, I would like to point out the nature of Infinity Ward Net, more commonly known as IWNet. While I am aware that you are not a hardcore gamer, and play a more casual role in the gaming community - the nature of the servers has been a hugely disputed point in the gaming world. Replacing the traditional dedicated servers with a system that hosts them on random players forces us to suffer lag from those who have weaker internet connections, a problem prevalent on the PC version of the game. Since you have omitted what platform you reviewed the game on, we are forced to assume that your review applies to all platforms, and this provides a sense that you have ignored this flaw in favour of worshipping the game in all its glory.
Thank you.
Leave your response!
Login / Register
Write For Us
If you are interested in writing reviews, previews or any other game related content for CrystalGamer, please click here to find out more. .
Crystal Gamer Specials
Fallout New Vegas - PreviewLatest Media
Hot Tags
WP Cumulus Flash tag cloud by Roy Tanck requires Flash Player 9 or better.